The Relic: The Light at the End
Wow, this has been incredibly difficult! Over a year and two expected release dates ago, I began work on The Relic. Excluding bugs (which are many right now), the current build I have of The Relic is nearly complete. It supports single player and multiplayer over Bluetooth (2 player) or WiFi (local, 2-4 player). I’m extremely happy with how it is turning out. Fixing bugs, polish, tuning gameplay and tightening the story will continue for a bit.
I truly apologize for the lateness. Axolotl Studios is - for the time being - an endeavor with a single part-time developer who also has an increasingly demanding full-time development job (This is me I’m talking about here). Chillingo has been extremely patient and fantastic to work with during this time. As I’m sure you know, it’s not a good idea to start an iPhone game company these days without some other income. My hope is that Axolotl Studios will become a full-time operation after the release of The Relic and that I can begin to develop iPhone games on a full time basis. Unfortunately, the consequence of the part-time nature of The Relic’s development coupled with its author’s somewhat perfectionist approach is, of course, the uncertainty of when the game will actually be complete. As a result, I cannot speculate on a release date.
The light is at the end of the tunnel. We’re beta testing single player and continuing to work the kinks out of multiplayer. I know it’s not late 2009, or early 2010 anymore, but The Relic is on its way.


